This bug is freakin’ me out, it occurred today 16th May, 21:00 PM CEST. It makes super thin gaps, despite the numbers of size and position being whole numbers. Moving the WedgePart causes it to bump up decimals on position property of it.
I’m surprised that the bug happens rarely for me, however, it is inconsistent. Some other WedgeParts seems fine while some of them are affected. The reproduction is unknown, but I think resizing it into a specific size will make it occur.
Apparently there’s a temporary fix, it is by creating a new WedgePart and replace the old one. And I think using CFrame.new(0,0,0)
fixes the problem temporarily.
This bug only occurs upon building. Yikes, I don’t really know how I exactly reproduced that. I have a Repro file here:
ReproBug.rbxl (14.6 KB)
And also a screenshot of it:
Just look close up on the edge, this bug also affects users who’re trying to make unions. The bug has been reportedly found by another user; [USERNAME NOT FOUND]. He spotted it by making unions out of the parts, then turned them negative. The faces between the parts were visible.
Thank you for reading!
TL;DR, bug makes odd decimals on WedgeParts.