time taken: 30min or soemthing
concept: original lol
opinions on final render: cylindrical desig n looks repetitive and why did i mak the edgewear so strong wajdhba
software used: blender
model is highpoly (cringe)
workflow: bevel weight + subdiv
overall mid
6 Likes
Your doing good dude - stop putting yourself down so much how high poly is it?
i do have a low(er) poly version at somewhere around 10k can probably be reduced to 5
rendered version is hovering around like 200k probably
It looks insane! How you did that in only 30 minutes?!?
10k and 200k what? I don’t understand.
10k tris for the lowish poly version
200k tris for the high poly version
i just rendered it as the highpoly version no real plans to ever use this in a game or anything
1 Like