Weekly Recap: May 19 - 22, 2025

Hi Everyone!

We’re sharing this week’s recap a little earlier, ahead of the long weekend. We announced some exciting betas including a new Input Action System, Haptic Effects, and UI Styling. And, we added new features to our recently revamped Ads Manager. Check out our updates below! :point_down:

Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.

Betas and Tests

[Studio Beta] New Input Action System

  • We’re thrilled to bring you our new abstract Input Action System (IAS)! This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time.

  • Those, combined with contexts, allows you to easily configure and edit an input system in your game and make sure that it’ll work on any device

[Beta] Use Open Cloud via HttpService Without Proxies

  • We are happy to announce the beta release of using Open Cloud via HttpService! This feature lets you more conveniently call various Open Cloud APIs from within your experiences directly with Open Cloud credentials, without needing a proxy.

[Client Beta] You can now publish Haptic Effects in your experience!

  • You’ll be able to publish experiences with our enum-based haptics, custom waveforms, and integrated Gui haptics.
  • All developers will be automatically enrolled in the haptics beta feature to have easy access to the APIs and instances

[Studio Beta] Introducing UI Styling!

  • UI styling is a Roblox-native feature that lets you declare and globally apply overrides to UI instance properties.
  • We’re launching multiple APIs to define and apply UI styles and a no-code Style Editor built into Studio that allows you to globally manage UI styles & themes.

Upcoming Automatic Translation Experiment

  • We plan to run an experiment that fills in missing translations in experiences, with the goal of improving playtime and retention for international players.
  • Once the experiment is over, we will share the results with the community.

Announcements

More Ads Manager Upgrades!

  • Creators can now create ad campaigns that will work to retain or re-activate users that have lapsed from gameplay.
  • Creators can now add targeting parameters to campaigns set up in the new flow, enabling ads to only be shown to users on a certain platform or within certain geos.
  • We have made upgrades to our pacing algorithm to reduce the prevalence of traffic spikes.

Release Notes

Deprecated Web Endpoints

Official List of Deprecated Web Endpoints

Community

Creator Spotlight: Chainsaw Man Director on Building Japanese Horror Game The Inn

  • In this spotlight, we chat with Chainsaw Man Director Ryu Nakayama and the Studio Mayflower team on how they built their new Japanese horror game including yokai spirits, the creepiness of inns, and their zombie weapons of choice.
62 Likes

This topic was automatically opened after 10 minutes.

This week was exceptionally cool! We now have more features to work with, and this is fantastic. The new UI styling is really cool, too!

28 Likes

Man, so many updates this week. I hope they continue putting out amazing stuff.
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:sparkles: I rate this week: 5/6

This week was pretty good but I really hope they improve the new input action system and work on being able to share large models. The Haptic Effects update was really cool and the Ui styling was really super awesome. :blush:
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Topics I feel should be checked out:

A bug that crashes studio: CreatePath Oversight leads to crash and soft lock

Exploit: https://devforum.roblox.com/t/roblox-crosswoods-situation-discussion/3111345

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See you next week, Robloxians!

12 Likes

I didn’t test the new input action system, so I can’t say much about that! Overall, the week was good and benefic in my opinion.

9 Likes

I like how they want to improve the input system, but they did miss some important things in the initial release such as you are currently unable to bind mouse clicks or touch clicks which means you can only bind keys and no click. But I believe it can get better over time.

8 Likes

Yes, we need to take into account that it’s a new feature; new features are likely to be improved on the future. So our job is to share thoughts and ways to improve it :slight_smile:

7 Likes

wait hold up lol I wanna understand your rating scale! You typically see a scale of 0-5/10/100

6?? That changes everything…

12 Likes

How do these chat exploits keep appearing, I would’ve hoped that security would be the #1 priority considering we’re barely allowed to touch CoreGui!

Other than that this week was pretty good I especially love the next Binding stuff.

6 Likes

Indeed, lol. If you do some maths, 5/6 is the same as 8,33/10 :smiley:

8 Likes

My bad, I didn’t really explain it. There were 6 updates:

  1. New input Action system
  2. Open Cloud via HttpService Without Proxies
  3. Improving Sharing and Distribution for Models and Packages
  4. More Ads Manager Upgrades
  5. Haptic Effects
  6. UI Styling

I didn’t like that they added a 15k asset limit to sharing things so took away a 1 rating. But would be a 8/10 if based out of ten. Maybe a bit higher for the epic Ui styling update.

9 Likes

The UI styling is by far the coolest update in some time imo. Mainly the fact that we can possibly stylesheet in the near future, that’s amazing!

12 Likes

I have got to say that experimenting a little more with Game Design moving away from just programming and going more into overall design, Roblox Studios changes are very exciting to be honest, especially the comments which I ran into earlier today. The new ad system is amazing, and overall I believe there are many different changes coming for developers that do actually really improve your games stability.

Without hesitation, I believe it is easier than ever to get your game out and viral, especially if you have the energy and funding. Thank you Roblox! :slight_smile:

15 Likes

Nice to see that many things are improving.

9 Likes

I love the new UI Style thing but I can’t wait until ya’ll announce immersive textures for because that is the big game changer.

1 Like

Truly a great week! Will we be seeing any more UI features such as rounding specific corners or beveling?

1 Like