Hi Creators,
We’re back with more Ads Manager upgrades, as we continue making advertising a growth channel for any experience on Roblox and a key part of your growth lifecycle.
Our new Ads Manager flow, released in March, is driving more high quality plays at a lower cost for creators. As of early May, we’ve seen a 44% decrease in cost per play (CPP) and an 89% improvement in quality play-through rate (qPTR) for campaigns running through the new flow. We are also seeing creators enjoy our new custom thumbnails, with 2 in 5 campaigns already using 2 or more creatives. This is reflected in usage, 68% of new campaigns for Ads Manager are being run through the new flow.
With today’s release, we’re further improving the new Ads Manager flow to help you with retention and re-engagement, while also adding targeting and improved pacing.
Let’s jump in.
Reduce churn with new Drive Retention and Reactivate Users objectives
Have you looked at Creator Analytics lately and wondered how you can improve your retention rates? Our new Drive Retention and Reactivate Users objectives, available in the new Ads Manager flow, can help you bring more users back to your game, increasing session frequency and lifetime value (LTV).
As a reminder, we built the new Ads Manager flow with a simplified, goal-first set up. In March, we launched with a single objective, to maximize plays, that helps you get the most plays at the lowest cost. These new additional objectives will allow you to get more strategic and tactical with your ads.
The Drive Retention objective will focus on turning visitors into regulars, reaching those who played an experience for the first time in the last 30 days. This objective is a great complement to in-game mechanics you’re creating to build habits and encourage repeat play.
The Reactivate Users objective focuses on re-igniting the spark in lapsed regulars, reaching users who used to play, but haven’t returned to your game in the last 30 to 180 days. This is perfect if you’ve just published a game update, or are releasing some bug fixes that you feel may have caused users to churn, and might need a nudge to become regulars again.
Both tactics will also enable you to have your game show up twice on the homepage, in both continue and the sponsored section. This increases the visibility of your game to key users, who are most likely to return.
New targeting controls to add guardrails for your campaign
The new simplified Ads Manager flow is built to take a lot of the guesswork out of campaign set up, and help deliver the best results for you. Our algorithms are built to find the users most likely to engage and enjoy your experience.
However, we know that some targeting is important. That’s why creators can now add targeting parameters to campaigns set up in the new flow, enabling ads to only be shown to users by geo and platform. This advanced targeting functionality lets you benefit from our AI optimization while providing you with more control, and can be found in the advanced settings section of set up. Unless you have a clear need for geo or platform, we recommend running without targeting, as our algorithms will be able to find the right users for your experience.
Grow steady traffic with improved pacing
Finally, we’ve heard you need steadier budget delivery when you run your campaigns. We know that smoother, reliable delivery can drive more predictable growth, and also enables your new users to benefit from others playing new experiences at the same time.
With this release, we have rebuilt our pacing engine to be time-aware, adaptive, and to focus on more uniform delivery. Since quietly rolling it out a few weeks ago, we’ve seen an 80% decrease in pacing spikes for most campaigns.
Simpler set up
We’ve reduced friction in the campaign setup flow so you can see the value of ads before committing. You can now fully build your campaign — including previewing estimated reach and exploring ad tools — and only add a payment method at the final step.
What’s next
-
Upcoming ads webinar: We’re excited to announce that we’re running a webinar on June 5 at 10am PDT to share more about the growth in Ads Manager, and answer your questions directly. Sign up here, and please add topics you’d want to hear about in the comments below.
-
More placements and objectives: We are looking to bring our Sponsored format to more placements and surfaces, including Search, and add more objectives such as Reach New Users to expand the use cases Ads Manager can help you with.
-
More resources: We’ll be providing more resources via Creator Hub to help you upskill on ads, or have a refresher if it’s been a while.
As always, we are actively listening, and want to continue to build with your valuable feedback in mind. If you don’t see your feature in this launch, let us know. Thanks!
FAQs
If I run two campaigns with different objectives at the same time, how will they work together?
-
Ad campaigns with different objectives will work in a complementary way to grow your experiences. For example, a Maximize Plays campaign will focus on getting you the most high-quality plays, at the lowest cost. Now, you could add a second campaign with a Drive Retention objective, to bring them back to your experience within 30 days.
Will you have more advanced targeting parameters such as age, gender, and more soon?
Not at this time. Our new ad system is built to reach the users most likely to engage and enjoy your experience, and additional targeting can harm performance.If you would like to A/B test performance, you can still access targeting parameters in the Ads Manager classic flow to compare.
Why is the minimum spend to set up 10 ad credits (5 ad credits per day, with a 2 day minimum)?
-
Ads Manager’s adaptive models (and other ad systems) require a minimum amount of budget and time to learn who is most likely to respond to your ads and spend time in your experience in order to drive strong performance. Ad campaigns below this threshold are less likely to drive strong performance, and we have found lead to developer disappointment.
As a general rule, we recommend giving your campaigns time to optimize, rather than making rapid changes in the first few hours of activation.