Today, when I went onto my game with someone, I noticed the animations were acting weird, and weren’t acting the way they were yesterday. It’s supposed to be doing a smooth attack animation, but the hand doesn’t spin and and the left arm is off as well.
It was doing the same with other animations, and it seemed to be fixed by stopping the previous animation playing, which is annoying because i’ve never had to do that before.
Is this a bug or something?? It was completely fine yesterday, I don’t understand what’s going on.
They rolled out a change today that changed how animations on the same priority can’t overlap without blending anymore. You can try to disable it by turning off Workspace.AnimationWeightedBlendFix but I haven’t checked whether that fixes it.