Guns I animated seems to be bugging during actual gameplay and looks normal when played through an animation player. All the animation priority are set to their correct priority so I’m not sure what seems to be the problem.
Then what could it be? Explain before calling me a liar. (Im talking about the most recent studio, assuming he did not change the version, plus it would have to do with AnimWeightBlending if the anim is played, but scaled down.)