Weird animation issue when playing for the first time

I have created some animations for a gun which includes an Equipped, Idle, and ADS animations, and wrote a script to play them when needed, the issue is when they play for the first time, near the end it sort of spazzes out for a frame or 2 until the next animation is played. the weird thing is that it only happens when the animations are played for the first time. after which they work perfectly.

Is there a reason why its doing that?

script:

local tool = script.Parent
local idleAnim = script.Idle
local equipAnim = script.Equip
local aimAnim = script.Aim
local ads = script.Parent.ADS
local tracks = {}

tool.Equipped:Connect(function()
	local humanoid = tool.Parent.Humanoid
	local animator = humanoid.Animator
	
	--gets grip weld and replaces it with a Motor6D
	local grip = tool.Parent.RightHand.RightGrip
	local motor6D = Instance.new("Motor6D", grip.Parent)
	motor6D.Name = "Gun"
	motor6D.Part0 = grip.Part0
	motor6D.Part1 = grip.Part1	
	grip:Destroy()
	
	--loads tracks if not loaded already
	if not tracks.Equip or tracks.Idle  or tracks.Aim then
		tracks.Equip = animator:LoadAnimation(equipAnim)
		tracks.Idle = animator:LoadAnimation(idleAnim)
		tracks.Aim = animator:LoadAnimation(aimAnim)
	end
	
	--plays equip animation
	tracks.Equip:Play(0)
	
	--plays looping idle animation once equip animation is finished
	tracks.Equip.Stopped:Connect(function()
		tracks.Equip:Stop()
		tracks.Idle:Play(0)
	end)
end)

ads.OnServerEvent:Connect(function(plr, value)
	--plays ADS or normal idle animnation depending on user input
	if value then
		tracks.Idle:Stop()
		tracks.Aim:Play(0)
	else
		tracks.Aim:Stop()
		tracks.Idle:Play(0)
	end
end)

tool.Unequipped:Connect(function()
	tracks.Idle:Stop()
end)

Video of weird behavior:

This is because you are loading the animation for the first time when equipped. Not sure of a fix.

Try checking out ContentProvider

Here’s a link to the official documentation page: ContentProvider | Documentation - Roblox Creator Hub

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