I have been running into a very strange issue with the animations in my current project and it’s been killing me to figure out what is happening.
Quick context – In this game, I have a client-sided script that is orienting the player’s torso based on their mouse position. I do not believe this is an issue with the code considering I’ve received different outcomes despite no change in code.
Here is an old idle animation I created for the glock.
It works exactly how I’d like it to, it plays the animation and the arms stay oriented with the torso.
The problem is whenever I change this animation to something newer, it looks very different…
Instead of the arms orienting with the player’s torso like it was doing previously, they now stay frozen.
I have done so many experiments trying to figure out what’s causing this and how these two different animations differ. Does anybody know anything that maybe I don’t?
Thank you.