Hello, I am making a battle game and want it to be in first person. I made a script to make the players head and arms move along with the camera, the head works well and so do the arms, but whenever I look up they are to close to the camera, and when I look down, they look like they are floating. Any help would be appreciated
I don’t really think scaling the arms would fix the problem, whenever I move a part that is connected to a motor6D the motor6D just disappears. I’ve seen a game called Survive and kill the killers in area 51!!! do exactly what I’m trying to do
I want to make something like this, where the arms don’t look detached or too close to the camera, except they move with the camera instead of mouse robloxapp-20220810-1057534.wmv (1.8 MB)
There seems to be a open sourced resource out there that could help with this: Realism — Make your games feel more immersive!
Not sure if it would work for your use case but you could try!
I’ve tried messing with the CFrames, still nothing. When I put the code in a while loop instead of a renderstepped function it fixes the issue but makes the arms choppy
Ok so I went back to the RenderStepped way because I don’t want a delay when the player looks around. I might try to convert the CFrame to a Vector3 and then into a new CFrame if I can find a way
Ok so I tried doing the new CFrame method, still doesn’t work. I’ve seen a game called Survive and kill the killers in area 51 do exactly what I’m trying to make with their guns, so I know it’s possible