For some reason when using audio emitters, it creates this weird glitchy sound whenever sounds are played at first. However the closer you are to the sounds the more normal they sound.
I have seen that this bug occurs whenever audio emitters that were freshly created play a sound. Although just in case, does anything at all seem wrong with my code when setting the emitters playback distance
local curve = {}
curve[Sound.RollOffMinDistance] = 1
curve[Sound.RollOffMaxDistance] = 0
Emitter:SetDistanceAttenuation(curve)