Weird Behavior from Smaller NPCs

Hello everyone. I have been having an issue with this scaled-down NPC and cannot seem to find a solution for it. I have looked on the forums for topics, and have found several, however, none of them seem to work or be much help.

Here’s a video explaining the behavior:
https://gyazo.com/d7188d43edd575e29ae1d14d2653c18f

As you see, the NPC is sliding everywhere as if it is on ice. Additionally, the walkspeed is increased (even though there is no change in walkspeed in the humanoid). I have tried adjusting hip height, looking through the animate script, adjusting scale values, etc, however, none has really helped.

Any help or pointers towards the right direction will be greatly appreciated! Thank you!

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This might be a pathfinding bug or something to do with the settings for your pathfinding system. If this isn’t a pathfinding system though, then I have no idea what you should do

I do not think so because this behavior can also be replicated if you scale your player down as well.

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Ohhh I see, yeah it’s that issue. You’re going to have to research that one, I don’t know how to fix that

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