Weird behavior with resizing parts under 0.05 studs

Recently this had been happening to me for no reason; whenever I reduce a part’s height (or any size axis) down to 0.01 (or anything less than 0.05 studs), the part itself ends up getting offset above another part when I drag it. However, the part’s actual selection box size is still 0.05 studs high.

If I try to manually resize it down using a size increment of 0.01 and the scale tool, it just stops the part from being any smaller than 0.05 studs tall.

I’m not exactly sure if this is new behavior or a bug, because this has never happened before at all. I was always able to create parts that were shorter than 0.05 studs and they’d snap onto the surface of a part normally whenever I drag it on any surface.

Is there a way to stop this size behavior?

4 Likes

Here is two different solutions I use

Solution Number 1:

  1. Open the Plugin
  2. Click on Scale (Shortcut X)
  3. Change the Increment to 0.01
  4. Drag

image

Solution number 2:

Change the size of the part in the Properties tab

Hope this helped :slight_smile:

1 Like

manually resizing wouldnt work because it would not touch the ground as he said. properties tab sizing is on the center of the part

2 Likes

Just bumping this because I’ve tried everything from disabling beta features to even disabling plugins, even on an empty baseplate I can’t fix the sizing issue.

2 Likes

As mentioned previously, I suggest to use either F3X’s Building Tools by F3X (Plugin) - Roblox object properties editor or either use the regular properties.

Normally resizing objects to smaller than 0.05 is incredibly unoptimized and can cause some weird visual effects in distance to players especially when it comes to the definition of “Z-Fighting”.

3 Likes

I suppose I’ll try using F3X for the time being, but I’m just confused as to whether or not this is some sort of new update/feature that was added to regular resizing.

Previously, resizing parts to stud sizes this small was completely fine, and there was never any strange dragging behavior with their hitboxes that I encountered up until now. I never needed to use any external tools just to get this to work, and this occurrence is especially annoying when I’m making things like flat wall details or physical logos.

2 Likes