Weird behaviour from hinges

Hey guys I need a little help with my hinges.
I am making a Tow Truck.
And I am using hinges to make the animating things/movable stuff (I was planning on using Motor 6D but… way more programming needed so, no thanks!)

Both of them have max force to math.huge
But it bounces still haha.

My “easiest” solution would be to weld the parts back to the part, but would feel, unrealistic.

but…

It bounces when “Welding” a car.

example;

How it works

Can't turn

Main issue;

NOTE

Both car’s have network ownership set to the driver.

A solution that I’ve tried before is turning on LimitsEnabled and setting the UpperAngle and LowerAngle (both to the same desired angle) instead of the TargetAngle.

You could also try to make the car that is getting towed to be massless, so as to have less effect on the hinge.

Yeah I thought on that, but it would be kind off, to tricky and limits enabled just act the same I think

Also, car massless would make the towed car suspension fail and yeah haha.

Still, if I don’t find a solution I would prob just weld the parts lol.

Are you sure? Have you tried it yet? It’s really not that complicated to set the limits, and you can make it look smooth with TweenService

Here’s an example where I used LimitsEnabled and TweenService to make my airplane wheel more stable:

So how did you do it?
Exactly?

You can find a guide to TweenService here, and as to how I did it, just put in UpperAngle and LowerAngle into the ‘goal’ table of the tween, making sure that both are the same value. Make sure that LimitsEnabled is enabled for your hinge before testing.