Weird blurry parts of texture on a mesh

After creating an FBX model for my game in Blender, I generated a UV texture (lightmap pack) using this method (through baking) and inserted it into the mesh.

I exported both the mesh and the texture and put them in game.

It looked fine at first… but when I inspected the model closely, I found these weird blurry thingies. :cry:

But there isn’t anything like that on the texture:

And it looks fine in Blender

Ok, I just remade the texture and fixed the problem :grinning:

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