In my current project, whenever a player is holding a weapon (a model welded to their arm), they seem to bounce off of any part they touch whether or not the part is cancollide or not. Parts that function as hitboxes seem to push players away from them even when their cancollide is false, which causes players to randomly be flung in certain directions. Any way to fix this?
Isn’t the Handle of a Tool automatically welded to the player’s arm?
well I don’t use tools, but yes
Probably should’ve said that in your post because it confused me quite a bit there.
Oh my bad lol
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Lower the density and other CustomPhysicalProperties of the parts to near 0. That may help.
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I opened a better post about this issue, because I found the primary cause.