I’ve been trying to do an M1 system for my game, and so i fired an event when a marker is reached in an animation to make the hitbox:
the “combo” argument is basically the times you’ve clicked (1, 2, 3 or 4)
but when i send the event and make the hitbox it doesn’t damage the player because its detecting the “combo” argument as the player aswell:
(when i try printing the combo arg it just says my name)