Weird bug with an event

I’ve been trying to do an M1 system for my game, and so i fired an event when a marker is reached in an animation to make the hitbox:

image

the “combo” argument is basically the times you’ve clicked (1, 2, 3 or 4)

but when i send the event and make the hitbox it doesn’t damage the player because its detecting the “combo” argument as the player aswell:

image

(when i try printing the combo arg it just says my name)

You dont have to :FireServer(plr)
The OnServerEvent’s first parameter is already the player that fired the remote.

track:GetMarkerReachedSignal("hit"):Connect(function()
    m1Event:FireServer(combo)
end)
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thx i didn’t know, ill also change my others events for this, thx again

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