Weird bug with RenderFidelity [help wanted]

I was trying to make my game less real, but when I switched mesh books from automatic to performance, it became precise, and this annoying me because I can’t change it, so it becomes every time precise, is there a solution?


and thank you for who will help me

1 Like

This can only happen because there are so few polygons in the models themselves that they cannot be optimized in any way, so the engine automatically sets their render to Precise

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.