So I’m running a game called Ultimate Hide And Seek (UHAS for short). There has been this bug since pre-alpha testing that the game simply can’t survive with. It’s where for some players someone’s character is going crazy like all over the place, flying everywhere and stuff like that. The bug where some people are glitching out only happens for the people who join after the first person does. But for the players who are glitching out for people, they say they are on the ground and all normal so this is obviously a client-side issue. I’ve tried looking this up but just it seems like nobody has had this issue, this is not a virus because I heavily scanned through my game and found no malicious scripts or weird data instances, etc. I do have a few possible suspects in this situation though, a client-side changes script. Called “ClientSideChanges” what it does is when the player is on like the hider team the client-side changes script (by the way it is a local script in starter player scripts) hides the lobby and shows the map. If you are out it hides the map and shows the lobby. If you are a seeker it shows the seeker room (the seeker room is where the seeker is teleported to let the hiders find their hiding spots) and the map and it hides the lobby.
Oh nevermind, I only found 1 script that had the require and for the string.reverse I found nothing. But the script that had the require that’s the chat prefix script I made that is currently disabled.
Then it’s most likely a script that’s changing the transparency of the character model.
I don’t know what to tell you if this is not the case, as I have never seen this global issue before.
I had a similar problem in a game I was working on ages ago, I’m 95% sure it was caused by teleporting characters around by changing their HumanoidRootPart.CFrame instead of character:SetPrimaryPartCFrame().