https://gyazo.com/309923bc0d39325d0d1c45975b73bb22
If you watch till the end of the gif you will see that the troops have got out of line from pushing against the server side rig, these client side troops are also able to push the player.
Any solutions to stop this?
You could set up collision groups, and make the troops not collide with other troops (or the player).
Are said troops set to have their base parts .CanCollide = false?
Yes they are.
@darthmaul011 But I don’t want them to collide with anything? I feel collision groups should not be necessary here.
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Use an AnimationController to animate the soldiers, not a humanoid.
It appears that a humanoid object will forcefully set the Head and LowerTorso parts to be CanCollide-able.