Weird Collision behavior with a tool

I am having a weird problem where the character teleports/spins when holding a tool. All parts in the tool are set to not collide and I can’t find a reason for it happening. (Nothing is anchored either)
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Anyone have a clue what is happening?

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maybe it is one of ur scripts cuasing it

I removed the scripts and tried again but it still has the same outcome

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Oh right i didnt watch the video i thought it was spinning like spinning. make sure theres nothing that the anything in the tool is welded to that might cause that typa thing

I have the Hitbox and handle welded to the MeshPart. What should I do to fix that if I need them together?

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As long as the MeshPart is welded to the handle it shouldbe fine, is that correct?

There is one WeldConstraint between the MeshPart and the Hitbox and one between the MeshPart and the handle. Both are parented to the MeshPart

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Maybe try temporarily deleting everythin gbut handle and see what happens

The problem goes away. If I remove JUST the meshpart it fixes the problem

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Hey thats a start, is it possible for u to try welding everythig directlyto the handle?

I just tried that and It still has some odd result

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errrr are all the parts massless and cancollide false

Yeah I just ticked massless and it fixed it. It was just an oversight. Thank you for your help!

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Lets goooooooooooooooooooooo good luck on your development

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