I making a small collect quest system and there is a weird bug esseintially you get the quest by talking to an npc and once its done with its dialogue a button pops up for you to accept the quest but for some reason its popping up before the npc finishes it’s dialogue
Code:
local DialogueRemote = game.ReplicatedStorage.Remotes.Dialogue
local Player = game.Players.LocalPlayer
local DialogueGui = Player.PlayerGui.Dialogue
local QuestGui = Player.PlayerGui.QuestGui
local NameBox = DialogueGui.Container.NpcName
local QuestModule = require(game.ReplicatedStorage.QuestModule)
local TweenModule = require(game.ReplicatedStorage.TweenModule)
local InteractFrame = DialogueGui.Container.InteractFrame
local TextButton = script.Parent
local Quest
DialogueRemote.OnClientEvent:Connect(function(QuestNum, NpcName)
DialogueGui.Enabled = true
NameBox.Text = NpcName
local QuestString = QuestModule.QuestList[QuestNum]
Quest = QuestModule.Quests[QuestString]
TweenModule.TweenGui(DialogueGui.Container, {Position = UDim2.new(0.246, 0, 0.6, 0)}, 0.10)
local textlabel = DialogueGui.Container.Frame.TextLabel
local text = ("I want you to " .. Quest.Name .. " good luck")
print(text)
InteractFrame.Visible = true
TextButton.Text = "Ok"
for i = 1, #text, 1 do
textlabel.Text = string.sub(text, 1, i)
wait(0.027)
print("hi")
end
print("done")
InteractFrame.Visible = true
TextButton.Text = "Ok"
end)
TextButton.MouseButton1Down:Connect(function()
DialogueGui.Enabled = false
InteractFrame.Visible = false
end)
btw interact frame is the button to accept the quest