Hello, first of all the forum wont let me make a post for engine bugs so this is the second best place I could put it.
I’ve been experiencing this weird roblox engine bug where the user input is delayed (walking in jumping), the lighting disappears for a brief second, and the player also disappears. I don’t know if this is common or if it is a bug with a script.
There are no scripts in my game that alter the games lighting. However, the only scripts that manipulate the character are a ragdoll script, a viewmodel script, and a bhopping script.
I’ll try disabling these and I’ll get back to you on this.
Okay, from what I know it takes about 1 week before they answer, you still have to wait 3 days, you need to be patient, also if you haven’t send them the right ‘format’ they will not answer you (for the only bug report I made it wasn’t following the ‘format’ and it was made weeks ago, they still didn’t answer)
This is a component of a bhopping script for my game and the variable “VecAttach” is an attachment for a vector force
When the player changes direction, the attachment is supposed to point in the direction of motion so the
player doesn’t abuse an engine bug where they can strafe and go super fast.
Here’s the problem, VecAttach is in the center of the HumanoidRootPart… While it’s trying to point at the HumanoidRootPart.
TLDR; The reason why this is happening is because an attachment is trying to point at its self