My roblox experience has this weird bug where all objects in the game are jittering for no reason.
I wonder why this happens as I haven’t been able to replicate this issue on other places.
Sorry if this is not the correct category, but I couldn’t find any which fits this problem.
Here is a recording showcasing the problem I am having:
I want to mention that I use a custom camera script, however, even after disabling it she problem still occours.
The floor is also anchored, making this issue more weird. The actual position of the instances doesn’t change a bit either, it seems to be an annoying visual glitch but not game-breaking.
When two textures of the same height overlap, the game has trouble deciding which one should show over the other. So at different angles, different textures are shown. This is more obvious when the parts have different textures, but when they have the same texture, like yours, it may be perceived as jittering. Are you sure the parts arent going into each other? To make sure, you can try enabling collisions in the Model tab.
This is not how Z-fighting looks like as there is no overlapping taking place. The video shows the instance “jumping” up and down rather than rapidly switching the layer of overlaping textures.
Even newly created instances, such as the default part for example, start to jitter/ move up and down very fast although anchored.
okay. is there any custom movement that you’ve implemented? It could be something like velocity is super close to 0 but it keeps applying forces anyway
does the bug still happen if your character move around?