When I update the size (per frame) with animation, the content inside shakes along the y-axis like so:
Is it possible, or how can I fix this issue?
(Pink objects are size animation, from 31px to 0px)
When I update the size (per frame) with animation, the content inside shakes along the y-axis like so:
Is it possible, or how can I fix this issue?
(Pink objects are size animation, from 31px to 0px)
Could you send a screenshot of the hierarchy of this UI? My guess is that the grey upper frame that you click on is within the pink frame, otherwise I don’t see how its size changing can influence the grey one.
In the docs, “We recommend using CanvasGroup with static sizes, otherwise a new texture would need to be created to accommodate new sizes.”
So there’s no proper way to animate size with UICorner clipping (don’t tell me to use Frame and UICorner or ImageLabel, it looks ugly) without glitching?
Examples:
( The size is set properly, as behavior doesn’t replicate if I parent the object outside CanvasGroup, or make ZIndexBehavior Global, but I cannot do UICorner clipping)