I wasn’t sure which Help and Feedback channel to put this in, so I put it in Building Support.
My issue regards texturing, and materials.
Issue: I have imported an fbx model into Roblox, but it applies some kind of weird gradient texture (refer to Figure 1). The weird part is, it doesn’t have a Texture according to Roblox; the TextureID property is blank (refer to Figure 2). I have tried to apply my own texture to the mesh, but it doesn’t change the color. I’ve only seen a difference when I changed the material to forcefield (refer to Figure 3 & 4).
This is because of something called Vertex painting. Some meshes have their triangles colored by default in the software they were modelled in and roblox will apply these colors by default.
Remove the Texture that’s in your Mesh in your 3d program.
Or you could just change if from an .fbx file to a .obj file and import it without the texture.
For details on how to texture or remove a texture google search how to do it using your 3d program.
I just added decals to each face of the hand, and it covers it. You can add any kind of decal, but I just added white decals, and changed the Color3 value of the decals to a beige color.