Weird gun floating issue

Hey guys. When I point my gun towards the ground i start moving forwards/ floating.
I already tried changing customphysicalproperties and, checked if it wasnt anchored and cancollide is off and massless is checked. Dont know what to do. Here is a video of the problem:

I’ve narrowed down the problem to the actual physical weapon, but i dont know what to change.
Any help or ideas? What could cause this?

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If you are using animations for this, the humanoid sets every part in a model to CanCollide. What i do is use collision groups so the gun won’t bump into the ground.

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Oh that might be the problem. Let my try it

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Okay, just tell me if it works.

You’re my hero, thank you so much

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No problem.

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