Hey guys. When I point my gun towards the ground i start moving forwards/ floating.
I already tried changing customphysicalproperties and, checked if it wasnt anchored and cancollide is off and massless is checked. Dont know what to do. Here is a video of the problem:
I’ve narrowed down the problem to the actual physical weapon, but i dont know what to change.
Any help or ideas? What could cause this?
If you are using animations for this, the humanoid sets every part in a model to CanCollide. What i do is use collision groups so the gun won’t bump into the ground.