Hello!
I am meeting with some weird and unintended highlight behaviour:
You can notice, that upon touching, it will enable, but then disable… Also noticable, that the Enabled
property is not changed.
But how can I fix that?
Hello!
I am meeting with some weird and unintended highlight behaviour:
You can notice, that upon touching, it will enable, but then disable… Also noticable, that the Enabled
property is not changed.
But how can I fix that?
Is there any script changing the Highlight?
script.Parent.Parent.Attachment.BallSocketConstraint.Changed:Connect(function()
if script.Parent.Parent.Attachment.BallSocketConstraint.Attachment1 == nil then
script.Parent.Enabled = true
script.Parent.Parent.Anchored = true
else
script.Parent.Enabled = false
script.Parent.Parent.Anchored = false
end
end)
script.Parent.Parent.Parent.Changed:Connect(function(Parent)
print("Parent has changed!")
script.Parent.Enabled = true
script.Parent.Parent.Anchored = true
end)
while true do
for i = 1, 20 do
task.wait()
script.Parent.FillTransparency -= 0.05
end
task.wait()
for i = 1, 20 do
task.wait()
script.Parent.FillTransparency += 0.05
end
end
script.Parent.Parent.Parent.AttachmentPoint.Touched:Connect(function(otherPart)
if otherPart.Parent == game.Workspace["DAF XF"].Body then
script.Parent.FillColor = Color3.fromRGB(0, 255, 0)
end
end)
script.Parent.Parent.Parent.AttachmentPoint.TouchEnded:Connect(function(otherPart)
if otherPart.Parent == game.Workspace["DAF XF"].Body then
script.Parent.FillColor = Color3.fromRGB(255, 255, 255)
end
end)
Only these I think.
What ever is making the Attachment set to nil might be the problem, else I do not really know
Quick question, why not use TweenService there?
You get smoother results in less lines, plus I believe its less laggy than that.