Hello, i’ve made a script which requires a part that is made by the server when the player joins.
The player has network ownership over this part, but when i try using that part anywhere in my code, it just doesnt do so? its not yielding im pretty sure because i tried every method i know of indexing an instance, FindFirstChild
, WaitForChild
and of course just directly indexing it
The weird thing about this is that it doesnt tell me any errors, when i try printing the part for example, it just doesnt do it. But when i specifically change the part’s location from the client, it prints out this as an information message
Stack Begin
Script '[script location]', Line 31
Stack End