Weird issue with crosshair scale

I’m trying to make a crosshair ui for my game,


https://gyazo.com/a97d276c51cfd033155c510a83bdc35c

but it seems like the ui (That is sized via scale, inside of a frame that is using an aspectratio constraint)
is running into this issue where each crosshair might be slightly, maybe even just one pixel off when it’s put into different resolutions or aspect ratios

Image from Gyazo

As you can see here, the horizontal crosshairs are slightly different in terms of width, even though the absolutesize of each shows that they have the exact same width. What gives?

I’ve tried scaling them via Offset, but there was no difference to this behavior.

Any ideas?