I’ve recently been playing around a bit with EditableMesh, as the Beta released not too long ago.
After attempting to apply a SurfaceAppearance (also tried MaterialVariant), it seemed it didn’t apply the normal map to the mesh. Everything else worked: ColorMap, RoughnessMap, and MetalnessMap.
For some reason, the normal map does apply, but it applies really weirdly.
Material before applying the EditableMesh:
Material after applying the EditableMesh:
It seems to appear in the form of “tiny dots” is the best way I can explain it, and even then it’s barely visible and only at grazing angles with a light source, as seen in the image above.
I’ve tried enlargening and reducing the size of the UV, using different NormalMaps, using a MaterialVariant, and searching for this issue on the forum but to no avail.
Would be great if anyone could help out, thanks.