Hello! I’m going through an unusual/weird issue that I haven’t faced before. I’m using a ViewportFrame
to render the player’s current character. To match the background (which is a rhombus shape), I rotated the ViewportFrame
by 45 degrees, and everything seemed to work just fine. However, during testing, I noticed scaling problems on different devices. I’ve tried various solutions, including UIAspectRatio
and AnchorPoint
, but the issue persists. I’ll attach some examples below.
The white image is the ViewportFrame, just so you can see how it’s structured.
And this is how its size becomes on different devices.
Has anyone gone through anything like that before? Is there a fix for this?