Weird jumping animation overriding

Hi, I’ve been having this strange issue where whenever my character jumps, it has this strange jitter effect. It kind of looks like there’s some sort of animation override, but I’m not too sure. I’ve used GetPlayingAnimationTracks() and LoadAnimation a few times in a few scripts. I’m not sure if I need to provide any code snippets as all I’ve done is disable the default Animation LocalScript, stop all the playing animation tracks, and load a new animation to the humanoid. I also reversed this process to make the character play it’s default animations again.


Sorry if this is the wrong category or if I’m not explaining this well, but any help is appreaciated, thanks!

It is a weird but that is happening to me on multiple games while I’m playing. I found this issue only with R15 animations. This problem is on some of the bigger as well. I think it’s globally an issue with R15 animations, but I might be wrong over here.

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I would try adding some heavy fade times when stopping and playing animations. I’ve seen this before and have been able to smooth it out in the past. That might give you a better idea of what you’re looking at.

AnimationTrack:Play(1) --Where 1 is the fade time
AnimationTrack:Stop(1)
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Sorry, I think I should’ve explained more of what I meant. Basically,
The player is anchored and unable to move, and I’m making the roblox walk animation play during this time,
Once this is done, the player is controlable again and the bug starts. I’m trying to refrain from using code snippets because it’s confusing to tell what’s going on without seeing the entire code. Thanks for your effort though.

I just figured out the issue. Disabling the Roblox Animation LocalScript (the default one that spawns with the character) and re-enabling it causes this issue. Not sure why this is the case, but I’ll have to find a workaround as this is a pretty annoying issue. Thanks to everyone who helped!