In brief, when I export the model as an OBJ file from Blender and import it to the studio using the 3D import section, the object appears distorted and does not look as intended.
In blender:
In studio:
In brief, when I export the model as an OBJ file from Blender and import it to the studio using the 3D import section, the object appears distorted and does not look as intended.
In blender:
In studio:
If you are using blender set the scale to 0.01
Still looks weird
It looks thin enough to just be a texture, to be honest. Just a Decal on an invisible part.
open the double sided
I think you might be using a SVG file. I’d recommend right clicking on that item in blender and converting it to a mesh. At that point youll want to view it in normal mode and extrude to make the item a solid part. At that point consider exporting it as a .fbx file rather than OBJ.
Or, just make it a texture. That item would be really demanding to load into your game, and a texture would really be a better option for something like that, especially if it isnt seen up close.
Maybe try setting RenderFidelity
to Precise
I’ve seen something like this before and this was the fix on it
This only impacts meshes at a distance, so its unlikely to be the issue.
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