I’m not sure if this should be a bug report since I could be missing something obvious, but all my lighting has this weird pixelated effect across every single place I edit. This normally wouldn’t be a problem but I’m trying to figure out a realistic flashlight lens system for a horror game.
I’ve tried both future and realism lighting with my graphics set at ten and both my EnviromentDiffuseScale and EnviromentSpecularScale are set at 0. It seems to be happening ingame too when I publish it but I’ve also tried setting my Editor Quality Level to 21.