I have been uploading models via .FBX extensions, but also tried .OBJ and came to realize, that both options for no apparent reason; even if I use the official mesh uploader plugin; end up being deformed and look really out of place, garbage even.
So far, the only luck that I have managed to squeeze out to find an alternative approach to this issue is uploading the meshes as .FBX rigs via the the Plugin object through scripts, however that approach is very inefficient, and I was wondering if anyone had a similar issue and knows how to deal with it?
EDIT: To top it off as I just have noticed, when using the actual mesh uploading Plugin that roblox put into a beta feature, it does display the meshes correctly, but then when i upload it, it ends up deformed…
So the preview shows the mesh correctly: