Weird Mesh Deformation (?)

I have been uploading models via .FBX extensions, but also tried .OBJ and came to realize, that both options for no apparent reason; even if I use the official mesh uploader plugin; end up being deformed and look really out of place, garbage even.

So far, the only luck that I have managed to squeeze out to find an alternative approach to this issue is uploading the meshes as .FBX rigs via the the Plugin object through scripts, however that approach is very inefficient, and I was wondering if anyone had a similar issue and knows how to deal with it?

OG Mesh:

Mesh inside Roblox:
image

Any help is appreciated!! - By the way, I’m using Blender for making meshes.

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you probably changed your mesh detail level

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Yep roblox simplifies the model for 20000+ tri meshes but this might be glitch

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Thing is, the meshes have under 450 tris together

EDIT: To top it off as I just have noticed, when using the actual mesh uploading Plugin that roblox put into a beta feature, it does display the meshes correctly, but then when i upload it, it ends up deformed…
So the preview shows the mesh correctly:
image

But it nevertheless ends up deformed?
image

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Just tried uploading the models on another pc account with default Studio config, still doesn’t work.
Bumping to see if anyone has any ideas

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did you find a solution? Having a similar issue

Sorry for the late reply but yes I have, completely forgot about this post but this was my solution:

Studio Settings → Rendering → Mesh Detail Level → Change it to 00 or DistanceBased.
Sometimes Studio for some reason sets it to 04 and it absolutely RUINS quality of Meshes.

Hope this helps potentially!

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