Weird Mesh problem

So, to sum up, I’ve created a “train”, I say this because it’s new and it’s maybe ugly but there you go, for some reason it’s hard to get in and when I do get in, it looks like I’m floating when I get close to the wall, while every time I get closer to the center, it looks like it’s normal. How can I solve this problem?

https://gyazo.com/62c081ac05e8bca25e2b818d31e106e0

You can try to change the CollisionFidelity property in your mesh to PreciseConvexDecomposition, and see if it fixes the problem.

It did fixed the problem, thanks.

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