So, to sum up, I’ve created a “train”, I say this because it’s new and it’s maybe ugly but there you go, for some reason it’s hard to get in and when I do get in, it looks like I’m floating when I get close to the wall, while every time I get closer to the center, it looks like it’s normal. How can I solve this problem?
You can try to change the CollisionFidelity
property in your mesh to PreciseConvexDecomposition
, and see if it fixes the problem.
It did fixed the problem, thanks.
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