Weird offset and position with frames inside of scrolling frames

When you create a ScrollingFrame and you add a frame under it the frames offset is completely different and when you move it around the frame is not in the correct position

Reproduction: Create a ScrollingFrame size it a bit then add a normal frame under it then move it around

Expected behavior

When you create a normal frame and place another frame inside of it the position and offset is correct

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This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

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Any updates on the situation(sorry to bother you)?

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Hi @adawe678 , thanks for reporting the issue! Is it possible for you to share a repro place file where we can investigate the issue further? Thanks!

Hi @adawe678 , I just rolled out the fix for this. Please let us know if it works fine on your end. Thanks!

Hi! Thanks so much — it works perfectly now. Took a while, but it’s all good haha.

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Hey! Just wanted to give you a heads up that this bug still seems to be there. I’m not sure if I should open a new bug report or continue here.

It was working fine at first, but when you create more frames, the issue appears again.

Thanks @adawe678 , I’m unable to replicate the issue now, the relevant flag is UIEditorFixScrollingFrame (you can check it in Studio->File->Open Flag Editor), which has been true since last December. Maybe you have/had a beta feature enabled that didn’t have that flag on?

Hi, sorry for not responding earlier. The issue still appears to be there. I don’t have, nor have I had, any beta features enabled that would turn the flag on or off. I’ve listed a repro file below that should hopefully explain the issue. All you have to do is clone the second frame inside the scrolling frame, and the issue should appear. Hopefully, you can fix this once and for all, as this issue has been bugging me for almost five years.

repro.rbxl (81.9 KB)