Weird orientation bug?

  1. What do you want to achieve? 0,-180,0 rotation

  2. What is the issue?

  3. What solutions have you tried so far? Using weld to inherit root rotation, but it makes part1 position = part0 position, despite it giving me what I want, it makes part1 = part0 position. And weldconstraint doesn’t inherit part0 to part1 rotation.

Can someone explain why it’s setting itself as positive when I try to put it as negative?-
And I have another part with the same properties, that does the opposite, it doesn’t want to become positive:

Try remove the weld then rotate part and add the weld again

Did not work, still happens. 30krs

uhh can you show weld properties

I’ve deleted it so it shouldn’t matter : p

rotate it with the tool instead of the properties? (idk lol)

Not sure if this would work, but if you did 360 instead of -180 would it do the same effect?

No but 540 degrees would achieve the same effect.

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