So, my game unexpectedly “blew up” (peaked like 200 concurrent but its nearing 8k visits from about 100) so I’m
making a lot of get/set datastore requests but I’m not being mindful of the request limit with my code. My game is in an early stage and I didn’t expect to get as many players as I’ve been getting so I didn’t think it mattered at this point. I mention this because I feel like it may have something to do with this weird output I just noticed ingame…
Is my game flagged or something for making too many get/set requests? I don’t know. Anyone have insight on this weird output?
Good to know. I feel stupid now, I kinda just panicked since my game has so many players in such an early stage and a lot of things are gonna go wrong. Thanks!