Weird part behavior after using :Clone()

Hello.
In my game, there is a starting island comprised of parts and then the rest is generated using a script and the :Clone() method. The game loads in correctly, however it quickly falls apart after the first object is cloned. Several parts on the starting island either turn invisible, change materials, or change shape. It is different parts each time.

I am not aware of any script that is changing these, and my game is pretty simple.

Here’s an example:
Studio:

In-game:

Other info that might be relevant?

  • This only happens in real game instances, not studio playtest
  • StreamingEnabled seems to have no effect

Any help is greatly appreciated!

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