Hey!
I have done a good vehicle script in a first time, with a simple model. So today, I really want to create a new vehicle into the game based on the same script.
I have imported the new model into Roblox and I make the same configuration as my first vehicle. And… yeah, it seems like the physics push away my vehicle when it is touching the ground.
I have tried:
• Make Massless = true, for each part of the vehicle (or try Massless = false)
• Make a box collider for the vehicle
• Disable my local script about the vehicle physic
Every time, I got the same result (the video).
I think it’s because I have one part with a Mass and not everything. But it’s working with the first model … (I’m doing this to replace the center of mass, bc I want to control this)
first vehicle
new vehicle
the video