Weird physics bug

Hey!

I have done a good vehicle script in a first time, with a simple model. So today, I really want to create a new vehicle into the game based on the same script.

I have imported the new model into Roblox and I make the same configuration as my first vehicle. And… yeah, it seems like the physics push away my vehicle when it is touching the ground.

I have tried:

• Make Massless = true, for each part of the vehicle (or try Massless = false)
• Make a box collider for the vehicle
• Disable my local script about the vehicle physic

Every time, I got the same result (the video).

I think it’s because I have one part with a Mass and not everything. But it’s working with the first model … (I’m doing this to replace the center of mass, bc I want to control this)

first vehicle


image

new vehicle
image

the video

I have to re-import with ‘invert negative face’ and remake all welding. Now, I figured out that’s my physic rotation damper system is broken.

: 'D

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