asydisco
(fish)
September 7, 2025, 10:24am
1
I made a few animations with this zombie, which meant to be crawled on the ground. But currently some of the body parts i believe, it is causing some kind of weird physics buggy that i do not know how to deal with it.
Watch 07-09-2025 17-20-17 | Streamable – video of showing the bug
I tried changing hip height and automaticallyscaling but no hope.
1 Like
are the CanCollide
of the arms enabled or disabled?
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Appears to be an issue with the torso colliding with the floor.
Try raising it in the animation to never collide with the floor, or giving it a collision group that doesn’t collide with the environment.
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asydisco
(fish)
September 7, 2025, 2:07pm
4
most of them are disabled, but only the torso remains enabled
asydisco
(fish)
September 7, 2025, 2:08pm
5
i did give the legs a non collide group that wont collide to anything, but im not sure about the torso
asydisco
(fish)
September 7, 2025, 2:10pm
6
seems like giving the torso a non collision group solve the problem, thank you!
1 Like