Weird physics bugs with crawling animation

I made a few animations with this zombie, which meant to be crawled on the ground. But currently some of the body parts i believe, it is causing some kind of weird physics buggy that i do not know how to deal with it.

Watch 07-09-2025 17-20-17 | Streamable – video of showing the bug

I tried changing hip height and automaticallyscaling but no hope.

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are the CanCollide of the arms enabled or disabled?

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Appears to be an issue with the torso colliding with the floor.

Try raising it in the animation to never collide with the floor, or giving it a collision group that doesn’t collide with the environment.

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most of them are disabled, but only the torso remains enabled

i did give the legs a non collide group that wont collide to anything, but im not sure about the torso

seems like giving the torso a non collision group solve the problem, thank you!

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