I know this isn’t exactly a scripting issue but I had no clue where else to post this. Basically I set up physics for a scarf using a skinned mesh, but it causes weird bugs when attached to the character.
You could set cancollide to false, I have no idea if that would help. The best you can do is mess with the properties (check “CustomPhysicalProperties” and try setting the density heavier/lower as needed).
I really have no idea, my suggestion was all I could come up with. You could just have a simple moving animation for the scarf that you play whenever the character moves, but I don’t know
I messed around a little bit and I found out that the collision between the scarf and the character is creating impact force, hence the weird pushing action going on. Is there no way for me to retain collision whilst eliminating impact force?