Weird Plugin UI Glitch

I’ve run into a weird error when changing the visibility of a GUI Frame. The UI only shows when I resize the plugin’s window size.

Example

(114.7 KB)

How I'm changing the GUI's Visibility

There is one single Frame that has all of the other Frames needed inside of it. When pressing a button it activates a line of code inside the main handler of the entire plugin that changes the previous Frame’s visibility to false and the new frame’s visibility to true.

If you need me to clarify anything just ask!

I would like to know if this is a studio bug or if it’s a fixable bug.
Thanks for the help! :slight_smile:

[Edit]: Wrong video. Changed it

Can we see the code? And it seems like you are making the wrong frame Invisible.

I don’t want to show all of my code but here are the snippets of making the GUI objects visible:

Also just to clarify I am not making the wrong frame Invisible

ScanOptions.Folder.Activated:Connect(function()
	ConfirmOption.Visible = true
	ScanOptions.Visible = false
end)

Menu.Settings.Activated:Connect(function()
	Menu.Visible = false
	Settings.Visible = true
end)

Settings.Back.Activated:Connect(function()
	Settings.Visible = false
	Menu.Visible = true
end)

Thanks for the response

You are clicking the “Scan” button, is this the code snippet for the Scan button?

Yes. All Frames and Frame variables are correct. They just won’t show up until I resize the plugin frame

Hmm honestly no Idea, never came across this issue, if you feel like this is a bug, you may as well report it here: @Bug-Support, or possibly it might be something to do with .Activated events and how you are using them.

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