Hello
I have very weird problem with rope constraint
I have a space ship which tows the player with a rope attached to the ship and to the player’s HRP.
The ship is network owned by the player.
When I wish to detach the player from the ship, I destroy the rope constraint on the server.
Then I move the player away from the ship, slow him down and little later I call SetNetworkOwnershipAuto on the ship.
At this moment the player accelerates again to a speed similar to the speed of the ship!
The player is not attached anymore with a rope constraint to the ship and the strangest is that the value of AssemblyLinearVelocity of the HRP (measured both on server and on the client) is very different (5 studs/sec) from the actual speed with which the player moves visibly (around 30 studs/sec)…
Any idea what can be the reason for this?
Thanks in advance