Weird Roblox Ping Related Issue

So i have actually never see this happen, but when your in the game you get this weird ping lag, it feels like you have really high ping, but in fact it’s actually very low, im super confused why this would be happening, is there a possibility that this is to do with many loops running at once?

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Can you please send scrn shots?

It mostly effects sounds, is there any way i can send a clip of a sound?

Hm maybe theres a problem in the client or the Dev made a mistake.

I’ve coded this game myself and only have a builder, however this actually never occurred before. We have a ton of trees on this new map, is there any way that’s the issue?

Are the trees free models?
30 charrrsssssss

No, they are not, they were modelled in blender.

Hm…Maybe its just an error in rblx studio or the tree has a bug.

Im going to try move this to a new map to test if it’s the map effecting it.

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Ok so it turned out to be the map, thanks for helping!

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I think that happened to me once in a while because there was a whole lot of models causing massive lag spikes, slow movement and problems in physics. So maybe there’s a huge model causing massive lag to your internal server.

I think it’s because there’s thousands of trees to cover the whole map. I might have to decrease it by ALOT.

If those trees are meshes, I would recommend you to create one mesh file that has a group of trees at it. It would help reduce the lag drastically. As it only counts as one object instead of the actual number of them.

Each model contains 2 meshes so i might export it as 1 instead

Ok nevermind, after playing a bit of the game it seems out to turn out exactly the same.

You should just make a 3D model that contains between 5-10 trees, and it will be counted as one model

That’s not the problem for some reason, im still getting these ping issues on just a baseplate

Its something recently roblox changed, It happens more commonly with vehicles or near any assemblies using pgs systems like constraints, the more used the worse the physics / ping lag is. Random times even empty baseplates randomly lose fps before climbing up. You should do a Microprofiler dump and see if your issue(the bigger the bars are the worst performing they are) is down to simulation and renderjob or render and perform which the latter is due to high amounts of objects etc whilst the former is due to physics or simulation issues which would be something to do with a recent roblox update.

It doesn’t have to do anything with studio or roblox’s servers. Its all about your game’s network optimization, for instance you can’t expect a game to run with 10 ping with 10 remotes that keep making connections from the client to the server and vice-versa. Its all about client and the game’s optimization.

Ah, my game is a driving game and contains a ton of cars using a-chassis. In studio it decides to run perfectly but once you get into a proper game it really goes bad.