Hello, i’m syncing the sounds for a weapon from “Fe gun kit”, but whenever I test it I’m getting this weird error, and I can’t find out what it is.
I’ve looked all over the developer hub, I can’t find out how to fix it.
Hello, i’m syncing the sounds for a weapon from “Fe gun kit”, but whenever I test it I’m getting this weird error, and I can’t find out what it is.
I’ve looked all over the developer hub, I can’t find out how to fix it.
What happens is that in line 937 you placed an else
and apparently an end
is missing after that or I don’t know, maybe you should review it better or you could show the line on the left so we could guide ourselves better and I could say where is the error
yeah you are missing an end)
at line 937
- 939
You are doing this:
TacticalReloadAnim:GetMarkerChangedSignal:Connect(function()
Handle.SlideRelease:Play()
-- there is no end? (Line 938 - 939)
else
It should be this:
TacticalReloadAnim:GetMarkerChangedSignal:Connect(function()
Handle.SlideRelease:Play()
end) -- Line 939
else
You arent closing Reload
at the very end, so it should be this:
if Variables.ActuallyEquipped and Module.AutoReload and not (Variables.Ammo > 0) and ...
Reload()
end
end)
end -- End at 2338
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