Weird shading in mesh model

I made a locomotive for my game but upon import the locomotive has this weird shading on it.

Normally you’d get this sort of shading from flipping normals or something but I did no such thing

Can anyone tell me what’s happening and what I should do to fix it?

There are a lot of posts about this already.
It looks like you need to select those Faces in Blender, go to the Mesh tab, select Normals > Smooth normals, then with the faces still selected click the Reset Normals tool.
In some cases you may need to increase the tris in the areas where the edges get shadowed because they are trying to fit between a sharp corner and a smooth face and one or 2 edges just isn’t enough to create a smooth looking surface.

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