The problem: (the special mesh scale is (0.1,0.1,0.1) but if I make it (0.001, 0.001, 0.001) the shading dissapears)
0.001 scale:
My lighting settings:
(This happens with both Global Shadows enabled/disabled)
The problem: (the special mesh scale is (0.1,0.1,0.1) but if I make it (0.001, 0.001, 0.001) the shading dissapears)
0.001 scale:
My lighting settings:
(This happens with both Global Shadows enabled/disabled)
I guess no one has any insight on this
It seems to be a side effect of Roblox’s SSAO shader. The shader approximates the ambient occlusion of an object using the depth buffer of the screen. I’m not sure what would be causing your mesh to do this, but my best guess is that you have some sharp concaved edges in the mesh. It’s hard to say.