Weird shadow artifact when play testing

I tried to make some shadows casted by this lantern tool, here’s how it’s supposed to look like:

But for some reason, when play testing it becomes all geometric and broken:
image

Selecting the shadow parts makes the artifacts dissapear, but only SELECTING it…
I seriously don’t know what’s going on here.

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turn off cast shadows for all of the lantern parts

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That would indeed solve the weird artifacts, but would also remove the desired shadows I made in the first image
The first image was taken in studio, the second in studio while testing

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Could have something to do with render fidelity on the lantern, tey setting it to precice and see if that works.

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Is the Part casting the shadow a Union? If it is then it may be an issue with the fidelity as @SharkyDev_Official said. Setting it to PreciseConvexDecomposition may help.

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